Find peace in the busiest place on earth.

Experience design for games festival, PlayTimesSquared. 2016.

Symphonic Picnic was designed as part of a summer games festival in July 2016, called PlayTimesSquared. The event was sponsored by the Times Square Alliance and New York University, and was featured by The New York TimesTime Out NY, and NYC1

As a group, our goal was to create interactive experiences for multilingual, multicultural audiences in one of the most crowded public spaces in New York City: Times Square. As an individual, I focused on transforming Times Square from a chaotic area into a place of comfort, and providing some sense of peace and relaxation through a meditative musical installation, known as the Symphonic Picnic.

Taking into account the unique aspects of Times Square, as well as the issue of games for a global audience, an assortment of teams created eight playful, live-action games with different levels of difficulty and interactivity. My team, in our contextual inquiries, felt bombarded by the overwhelming sights, crowds, and atmosphere, all of which had driven us away from this iconic location in the past. To combat this, we focused our efforts on redesigning the very environment in which we were to inhabit, and to morph our users’ perceptions of Times Square.

PlayTSq_design

Our setup location right by the heart of Times Square, with endless droves of passerbys.

Our result — Symphonic Picnic — forced visitors to imagine Times Square as a place of comfort, one in which they could lie down and relax to a symphony of ambient synths and natural sound effects being broadcast across the space by radio-linked, plastic mushrooms. Buttons on the mushrooms would transmit unique sound effects to the rest of the mushrooms in the space, breaking conversational barriers by allowing communication without language.

PlayTSq_tech

Each mushroom was equipped with an arduino and radio transmitter, so that users could listen to my backing music, and send "dialog" through digital sounds to the other shrooms via the buttons.

PlayTsq_crafting

Making the mushrooms was a crafting project in and of itself. Each mushroom was made of a wooden stem, with a plastic bowl into which we drilled button-size holes.

PlayTSq_listening

The ultimate goal of the Symphonic Picnic, lying on blanket-covered astroturf, listening to music, and sending sounds to others as language-free, musical communication.

I knew we had accomplished our goal when I observed one visitor lie down on the astroturf picnic, adorn their headphones, and spend an entire hour relaxing to the musical accompaniment. It was the ultimate dream to take this space that troubles us and others and to create a soothing sense of belonging.

Retrospective

Looking back and looking ahead

I'm proud of this project because, with this once-in-a-lifetime opportuniy to present in one of the most famous places on earth, my team and I crafted an experience that flipped the script and actually transformed the experience of Times Square. Creating the music, the tech, and and set design of everything was an absolute labor of love, and speaking with our "players" after their time on the turf and seeing their initial confusion and subsequent enjoyment of the experience was as rewarding as any feedback could be. I would be absolutely thrilled to continue working on similarly disruptive experiences, and look forward to that chance someday.

Symphonic Picnic

Team credits

Team Member — Zach Dorsett
Team Member — Sumanth Srinivasan
Team Member — Terry Li Yixuan
Team Member — Adelle Lin

More information available at arts.timesquarenyc.org

Selected Works

Mango ConceptWeb Design

The Woodstock NYCProject type

House of YesProject type

HoozeOnMobile App Design

BeePopulateMobile Game Design

ProtothonExperience Design

Symphonic PicnicExperience Design

Five Nights of PanMaster's Thesis